+ Added animated background stars to all systems that need them.
+ Redid weapons to have varying projectile effects for more visual variety.
+ Hooked up renderers to equipment, allowing them to disappear when cloaked.
+ Fixed issue where spawned-in ships wouldn’t have the correct equipment
+ Fixed issue with thruster audio not playing on NPC ships
+ Redid graphics on certain pirate ships to better fit their texture color scheme
+ Attached models to remaining fighters
+ Volumetric lightning now properly fades in marked nebulas
+ Redid fauna spawning pools to control when fauna is spawned and unspawned
+ Redid some graphical effects on projectiles which didn’t look right
+ Rebalanced NPC power plants so that they can actually fire their shots
+ Redid asteroids to be larger but spawn less of them, for optimization work
+ Fog system redone to properly hide things in nebulas
+ Sun pass, making them properly hide themselves in nebulas, if they were meant to be hidden in the first place
+ Nebulas are now fluffier