November 2021 (Week 1)
+ timed blocking (which stuns enemies during certain attacks)
+ stunnable enemies (only gladiator for now)
+ made a system that aligns actors during animations where they need to be in sync (grabs/ throws/etc)
+ Added Takedowns that one-shot stunned enemies (only gladiator for now)
+ lock-on camera
~ melee tweaks (decreased hitstop duration, increasing overall attack speed, increased engagement range from above target)
progress a little slow lately, but Im getting close to the point where I'll focus on content over new systems and getting my scope more strictly defined. (hopefully)