BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Minimap functions restored
+ Cliffs and other impassible terrain are now darkened in the minimap for easy visualization
+ Basic factions and attack functions restored
+ Swarm mode now has settings, where you can set unit spawn frequency, type and when they begin to spawn
- Turns the game into a tower defense game, but oh well
+ Auto-move to building for builders and supply for supply collectors fixed
- Due to the way we treat sea tiles, everything, including buildings, are amphibious. The sea is basically 3 feet deep.
- It's hilarious and I'm not going to fix it until after version 0.02
- Some pathing issues still need to be addressed
- This new game mode is more or less compensation for not being able to restore multiplayer by version 0.02.
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io
+ Patriot missile system, based on the HEMTT truck chassis
+ M1 Abrams main battle tank
+ Gonna start showing off wrecks as well since its low-effort content inflation.
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
+ BnB dev stream is here: twitch.tv/commander_rad
- I mostly do asset modeling, game testing, and troubleshooting.
- For those that would like to use the AGDG recap, its here: recap.agdg.io