BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
- Pathfinding is getting nuked. It's not that we couldn't get it to work, it's that it would prevent us from adding in a ton of features
+ Laying in the groundwork for terrain. This will be the main task for the upcoming month
+ Switched from a flat tile to a block type tile for the terrain
- The block tile means that we don't need to add separate cliff assets
+ Added height adjustment tools. One raises or lowers a mountain, the other raises or lowers a column. This is enough for now, more tools in future
+ Fixed a bug where the scale in z was slightly different for the graphics and coordinate system
- This cause minor misalignment for short objects, and huge misalignment for tall objects. Now things are pixel perfect
+ Begun to expand workflow to include air units. Air units, similar to their vehicle counterparts, need to pitch, yaw and roll
- In fact, it's so similar, that they have the exact same frame count and are designed to also have 9 tilt angles
+ Fixed a bug between Spine and Love2D that affected our rendering. Needed to do this to optimize the rending of the tile blocks
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io