+ Finally finished Blue's gameplay and scoring mechanics
+ Increased the damage of Blue's indigo beam by 0.1, the damage of her Tracer Shot lasers by 0.3 and increased the range of her sword slash by 10 pixels for balance purposes
- Got a great idea of how to implement new movement behavior in Blue's sword fragments so will probably spend a few days experimenting with that
- Decreased the ExtraChain gain from Blue's sword slash by 0.2 per collision for balance reasons. Unfortunately this means I have to go back to rebalance and test Lore and Sana's scoring mechanics to compensate
- Considering adding a secondary selection type (simplified) to each of the 3 characters for people who want to play as a character but without their gimmicks. This would increase my scope by about 10%
- Been slowly putting ideas for a side project in a document and the urge to at least give it a week of my time to prototype it is growing steadily