November 2018 (Week 3)

Tiny Combat Arcade

Dev:

anon

Tools:

Unity 3D, Blender

+ Ran some preliminary tests for using ReWired in 2018.3, seems promising
+ Released a build for demo day!
+ Target boxes show distance, type, score, and priority
+ Built the free mission terrain and map
+ AI aircraft formalized with a bunch of different variants
+ Pause menu
+ Engine sounds with flybys
+ Lead computing gunsight
+ Pre-mission briefing screen
+ Added missions 1 and 3 for the arcade mode, act as pseudo-tutorials
+ Mouse controls polished up a tiny bit

+ Added third person camera
+ Toggle between first and third person
+ Dynamic camera motion based on accelerations and angular velocities

+ Added animating control surfaces

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

+ Code ripped apart to be more SOLID
+ Actually doing unit testing
+ Modders should be able to auto-run existing unit tests on the systems they're modifying

+ Figured out about a bug that causes the Unity Editor to crash
+ Learned about motherboards for simulating the computer systems
+ Test driven development is feeling comfy

Escape the Breach

Dev:

HoudiniGuy

Tools:

Unreal, Houdini, Zbrush

Web:

twitter.com/escapethebreach

+ Implemented basic AI
+ Modeled, rigged and animated placeholder alien model
+ Changed a bunch of shit
+ Tightened controls some more
+ Decided on a direction for artstyle

TestGame

Dev:

anon

Tools:

love2d, aseprite

+ input library now support combos