+ adding a line tile draw tool in the map editor
+ continuation of the rejigging of the pathfinding and movement
+ finished adding various civilian vehicles
+ added some bushes, hedges, and fences, going to test out how to implement walls and wall-like system soon
+ pathfinding milestone complete, gonna set this aside for now
+ added some minor assets, fences, bushes, hedges, trees
+ pathfinding cost system has also been finalized; with the proper settings, units should gravitate towards taking the a longer route with roads and better terrain rather than a straight route through crap terrain.
+ terrain now affects unit speed. Max speeds are achieved on roads, a percentage is deducted from the top speed on any other type of terrain.
+ Work on object avoidance has begun. Using the open source RVO2 library.
+ Music production has begun
+ Character concepts have begun