April 2020 (Week 4)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ adding a line tile draw tool in the map editor
+ continuation of the rejigging of the pathfinding and movement
+ finished adding various civilian vehicles
+ added some bushes, hedges, and fences, going to test out how to implement walls and wall-like system soon

+ pathfinding milestone complete, gonna set this aside for now
+ added some minor assets, fences, bushes, hedges, trees
+ pathfinding cost system has also been finalized; with the proper settings, units should gravitate towards taking the a longer route with roads and better terrain rather than a straight route through crap terrain.
+ terrain now affects unit speed. Max speeds are achieved on roads, a percentage is deducted from the top speed on any other type of terrain.
+ Work on object avoidance has begun. Using the open source RVO2 library.
+ Music production has begun
+ Character concepts have begun

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Changed some coloration and worked on texture stuff with mines.
+ Added some more exploratory things in Eternral.
+ Waypoint indicators no longer stop you from pressing buttons they’re over.
+ Fixed issues with manual docking on jumpgates being odd and optimized the distances for them.
+ When reloading saves quests now show up in your questlog.
+ Saves can now be sorted by time and dated, ascending or descending.
+ Saves now show race and station location.
+ Redid save and loading UI to look more in line with the rest of the game’s UI.
+ Game now saves stormeyes.
+ Worked on some space cacti.
+ Fixed issue where customizing freighters would cause issues.
+ Fixed edge case with quest dialogue closing when it shouldn’t.
+ Redid the options UI to look in line with the rest of the game’s UI.
+ Key rebinding UI can now have category buttons.
+ Began to add missing keybindable things.
+ Quest UI now begins with the active tab, rather than anything else.

yatpig

Dev:

yatpig_dev

Tools:

gamemaker, monster zero ultra

Web:

twitter.com/yatpig_dev

+ saving now display screenshot of where you left off
+ added transition from boss fights back to normal gameplay