BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Added the ability to save your game.
+ Added the ability to save the map you're editing.
+ Both save features automatically generate a name according to the system time.
+ Begun laying down the groundwork for a overarching database, in which all unit stats are read from.
- Currently, the very little unit stats we have are shoved into a file intended for visual display and node attachments only
+ Changed the design for the saa, or short-range anti-air. There was a problem with the original design in that the chassis would obscure the turret, while the turret also obscured the chassis that it sat on. The only way to get that design in was the break up the chassis into two layers and I didn't want to do that.
- the new and old designs are both from the same Stryker SHORAD program. Coincidentally enough, the old prototype was abandonned while the new one is pretty close to be accepted. (vid: youtube.com/watch?v=7PnCJkAczHw)
- I was pretty lazy with the model honestly. Mostly reused the old turret. I didn't want to short range anti-air to have a gun nor two different types of missiles.
- This week is mainly boring stats and stuff, so it won't be interesting to show. Might be obliged to post character designs instead.
+ Updated the color pallet. This only affects objects with changable colors, like the base color, faction color and shadow color of objects.
+ Here is the current music for anyone that wants a listen:
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ editor track: vocaroo.com/lEyXLdik8oe
+ battle track: vocaroo.com/7Gab4huVCcl
+ Added big ol' database, most stats are consolidated there.
+ Each asset still has a small metafile that governs visuals and 3D point data.
+ Added various stats, like unit sight, weapon range, damage, health, etc. etc.
+ Added some behaviors, like units auto-attacking enemy units, unarmed allied units avoiding enemy units, etc.
+ Attacking and all that works, technically.
- The whole attack system broke and unit avoidance works too well, causing player and enemy units to flee towards the edge of the map upon starting a game. fug
+ Gonna unfuck attacking next week and introduce the concept of death.
+ Update of color pallet is ongoing. This only affects objects with changable colors, like the base color, faction color and shadow color of objects.
+ Here is the current music for anyone that wants a listen:
+ menu intro track: vocaroo.com/nuhNesTg1WG
+ menu loop track: vocaroo.com/bM9fd1hwwsn
+ chill track: vocaroo.com/iBu133pjhoe
+ tension track: vocaroo.com/cpUX9F29pe3
+ editor track: vocaroo.com/lEyXLdik8oe
+ battle track: vocaroo.com/7Gab4huVCcl