BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Optimization begins
+ preliminary png to dds conversion workflow completed
- now I just need to reoutput all assets and convert from png to dds
- its about an 80% reduction in VRAM usage for a 300% increase in filesize, not ideal but a sizable improvement
+ adjusting the layers of images, made some of them optional to save space on some assets
+ numerous png and dds conversion issues, like color artifacts, the alpha layer disappearing, and other bugs fixed or workarounds found
- still haven't pulled the trigger on reducing from 32 to 16 directions. need to see how the rest of optimization pans out before I make that call
- ideally, we'll use 16 directions only on smaller vehicles like sedans, small UGVs, and tuk-tuks
+ Version 0.031, which is a small optimization patch, will release some time this week. Filesize will increase considerably, but it will run much better.
+ Added a AH-1 Cobra and a patrol boat in preparations for testing new forms of unit movement
+ Version 0.03 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ I do dev streams here regularly: twitch.tv/commander_rad
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io