December 2021 (Week 1)
- Adjusted camera constraints / behavior to only shift up and down. This way you can see equally far up/down as you can left/right to make up for the 16:9 aspect ratio of modern screens.
- Player is now a NavMeshAgent like the enemies. No more falling in the water, no more jumping.
- Quadrupled the block resolution (one block's area is now 4*4 instead of 8*8).