January 2022 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Dozer will now flatten uneven terrain tile by tile after placing a structure. (vid)
- Structures are limited to placing on terrain only if all terrain is +- 1 the average terrain height.
- This feature is vital for construction of larger buildings like the airfield, which is complete.
+ Terrain flattening costs both money and time, so players are incentivizes to seek flatter terrain. This will be balanced soon.
- Currently flattening the terrain for the airfield costs more money than is available from the first supply dump.
+ The terrain flattening feature is also present in the map editor
+ Asset visual scale was wrong and has been corrected for all buildings. For other assets, its not noticeable so that'll remain the same for now.
- Fixed-wing aircraft logic has begun, fixed-wing aircraft loiter in a circle rather than hover like a helicopter.
+ Five new music tracks have been made
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Strandships

Dev:

Nebulous

Tools:

Javascript, PIXI.js, Jquery-UI

Web:

strandships.tumblr.com

+ Missions UI
+ Building most buildings costs one buildkit
+ Vehicles can now store themselves to stockpiles when requested (Required to colonize new planets)
+ Launch and landing animations with smoke trails
+ Battles are given names to identify them
+ Parallax star background
+ Tutorial missions WIP
+ Smart stockpile use WIP (Fill the stockpile in such a way that no free stockpile space is ever blocked off)

+ Several fixes to cargo orders
+ Miscellaneous usability improvements
+ Dozens of miscellaneous bug fixes

Homelette

Dev:

Untailo

Tools:

Godot

Web:

untailo.itch.io/homelette

+ Made a new level teaching the basics of buttons and doors.
+ Working on updated design for Epsilon, you can already see the new proportions but I just threw some "hair" on for now.
+ New camera mode for looking around.
+ Secret passages.
+ Pushing animation.
+ Squashed bugs (spiders aren't bugs).

PinkTurtle_WIP

Dev:

Tomokodev

Tools:

UE4, Blender, Aseprite, Krita

Fixed Adol ( and other NPCs) occasionally having their Dialog camera break
Fixed Adol not having his Name displayed
Fixed RMB using all consumables in the Inventory at once
Disabled VR and Oculus support in hopes of fixing Steam overlay issues
Enemies now move forward during their Attack in order to extend their Reach
Player only takes half a step back when blocking and then returns to his old position, instead of taking a full step backwards in order to allow easier counterhits
Enemies no longer jump backwards when being blocked, but instead get stunned in place, also to allow for easier counterhitting
Fixed issue with Maggots not getting stunned when being blocked
Increased Falldamage
Creatures that are getting hit while being stunned break out of their Stun now.
More Dialog animations
Added Desireable navigation Areas ( Pathways etc.) which will be prefered by the AI if possible.
Fixed some Sounds missing Attenuation settings
Fixed issue with first 1H Attack activating hitboxes too late
Creatures no longer dodge when in front of a wall or cliff
Some creatures ( Humanoids with Weapons ) can now also block your attacks instead of just dodging, stunning you in the Process, just like you do to them
Redid Creature AI (again) using BT now
Certain Interactions ( like sleeping i.e. ) can now block creatures from seeing or hearing anything
Renamed Learnpoints to Attribute Points for now
Adjusted some Flicker thanks to Overlap
Disabled a bunch of Networking Plugins to hopefully remove the Firewall access request
Creatures and Player shouldn't get knocked out for infinite amounts of Time anymore
New Looting Animation for NPCs when they take back their Stolen stuff from you
Core AI Rework to eliminate most AI related Bugs
Can't Jump anymore while being knocked down - pressing space while now also attempt to stand back up first
(more didn't fit, included in next Progress Post once I get back into it)

Can't fall through the Floor anymore in certain Situations
Allied AI Agents no longer start attacking each other instead of the Player
Animated Wolfrat and put it into Game
AI can once again display ambient Dialog messages in certain conditions
AI can call allies to help again

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added indicators to all garages.
+ Fixed issue where distant indicators would be completely invisible.
+ Created wrecked texture variations of capital ship models.
+ Wrote even MORE sidequests.
+ Added sidequests records, for placeholdering right now.
+ Starchasers can be set as exclusivity overrides, used in a quest.
+ Worked on some corpses.
+ Stations will reset hazard UIs not related to storms.