+ Tweaked and exported previous music file, probably to be slapped in for the later earlygame stages or get replaced once I'm better.
+ Reworked player character's eye and face sprites. That's maybe 1/3 of the character revised.
+ 3x3 obstruction tile and 2x 1x1 background tiles and 2x2 obstruction repeating tile all now finished. 2x2 obstruction tiles now spawn, have a preference to be lower to the ground and in open space. I'm planning on using the 3x3 to hide items behind so you have to at least put a bit of effort in to get those chests. 1x1 background tiles are just aesthetics, I need to add more.
+ Obstruction tiles can be damaged, having a leaf effect blowing away from the attacker with force depending on damage. Takes multiple hits from multi-space-hit attacks, has a status for being hit once (slightly damaged) and being hit twice (broken) and a shake effect. Currently deciding between if obstruction tiles outright block movement or just drain energy/deal damage for walking through them.