TD2S
Dev: |
kurt |
Tools: |
haxe, webGL, knockoutJS |
Web: |
+ Added (finally) drag and drop to inventory management
+ Rebalances
+ Fixed some CSS bugs
- Also I didn't know that the recap is case-sensitive
+ Added a new enemy type, which loiters around and lays mines. Mines can be triggered by collision, fire or colliding with their detection field.
+ UI improvements: added green arrows to show where you modifier will be dropped(only to guns though, cause that's where their order matters).
+ Added gun selection via number keys.
+ Tweaked the level generation system to make it less random.
+ Rebalances to mine layers.
+ Update the game on itch.io: https://kurt-c0caine.itch.io/td2s