July 2022 (Week 4)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Road tile decal set approaches finalization, normals are done as well
+ Road tileset rejigged to be rotated by 45 degrees instead of only 90 degrees. Reducing the tile count a bit. (pic)
+ Tile decal UVs shrunk so that the textures could be rotated 45 degrees
+ Tile transitions improved
+ Node csv importer completed, which also functions for any entities
+ Node csv import functions added to both the map creation and map editor interfaces
+ Node csv import condition functions added. When placing nodes, it can detect what type of tile its on and place the correct node accordingly.
+ Map creation issue where tile types are limited to 4 in each chunk fixed
+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.
+ Exploring what types of tiles are needed for certain biomes for map generation.
+ Gonna start pumping out maps like crazy soon.
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.06 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Fixed jankiness in warp scene transitions
+ More adjustments to loading screen animation
+ General-purpose story event hooks
+ Simple scripting language for comparing story flag values
- Hooks can't actually do anything yet
- Once again, I have created a worthless programming language

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added more quests.
+ Added a way to override beam weapons doing damage to items.
+ Persistence nodes can work off shields.
+ Animated forcefields can work off disabling, rather than destroying.
+ Fixed issue with some location requirement code.
+ Added easy use access for warp items.
+ Warp items can have sounds attached to them.
+ Improved code for various other script items.
+ Fixed issue with missiles not having targets.
+ Fixed some bad logic in animation stuff.
+ Coded out new bosses and minigames for quests.
+ Scripted out stealth quests.
+ Modeled out new models for scanning drones like translation probes and detectors.

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ Added shielders: new enemies that can generate shields that block bullets
+ Reworked targeting system
+ Freeing affects minelayers' mines' lifespan