September 2022 (Week 3)

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Researched advanced rendering shit
+ Various planet gen improvements
+ Wrote a couple of missions and a little bit of lore

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VERSION 0.07 RELEASED!
+ Check it out here: balancedbreakfast.itch.io/bombs-and-bullets/devlog/422553/bombs-and-bullets-version-007-released">balancedbreakfast.itch.io/bombs-and-bullets/devlog/422553/bombs-and-bullets-version-007-released
+ Flow map work continues
+ Adding flocking with flow fields to fix clumping of groups of units
+ Fully restored pathfinding with flow fields to work with bridges and tunnels (vid)
+ We now have pathing object avoidance in-game in its simplest form
+ Concept art for generic faction secretaries for all other nations started
+ Started sketching out some concepts for newer building designs.
- The current vehicle depot's function will be split into three separate buildings in future
- I'm heckn' sick so not much progress from me
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Alien Combat Training Simulator

Dev:

DanDev

Tools:

Unity

Web:

dsilvert.itch.io/alien-combat-training-simulator

+ bugfix: Boss wouldn't shrink if it wasn't walking
+ bugfix: Boss can now punch player (reduced size)
+ bugfix: Teleporting AI were teleporting when they shouldn't be
+ bugfix: Camera on death now puts planet on the side
+ bugfix: Attacks end when the game is paused
+ AI now turns to face the player while standing

+ Chose a final name for the game
+ Bugfix on second punch animation
+ Subtle camera shake when the player hits an alien

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ Reworked spinners, now they need to take some damage before they regenerate the shield, and even then, they first let a timer run out
+ Improved the enemy preview UI: new enemies are shown on top and marked as new, the description of old enemies is hidden by default
+ Now there's visual feedback for enemies being hit by piercing bullets
+ Recolored some bullets
+ Fixed bug with enemies getting caught in spinners' shields
+ Improved collisions with level border
+ Fixed PI reducing damage

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Storage can now be expanded via money.
+ Station Icons no longer appear in menus.
+ Fixed some mislabeled terminals.
+ Armor now affects thruster drain rate instead.
+ Fixed issues with bosses not being able to be defeated.
+ Fixed UI issues.
+ Fixed some issues with bad displays.
+ Fixed issue with trading UI malfunctioning.
+ Fixed issue with worldstate saving.
+ Fixed various quest issues.
+ Party members now save and can be added via console.
+ Fixed even more UI issues with the quest display thing.
+ Changed how comm text UI display works.
+ Fixed issue with map scalars.
+ Fixed some more boss issues.
+ Manual docking state now saves.
+ Fixed some pathing issues in quests.
+ Fixed tons of saving issues.
+ Fixed some mislabeled lanelines.
+ Fixed various waypoint stuff.
+ Fixed quest issues.
+ Aiming reticule now accurate.
+ Scripted out lots of storm bosses.
+ Fixed some waypointing issues.
+ Fixed some issues with UI stuff.
+ Fixed some issues with NPC despawning.
+ Added more verbose messaging.