September 2022 (Week 4)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Flow map work continues
+ Basic group movement function added
- This prevents clumping of units moving to the same destination
- This is different from flocking, not even sure we're going to add that right now
+ Looking into new object avoidance and physics library, might add that in to increase pathing speed and object avoidance quality
- Encountering some problems with the current system, so we're probably gonna ditch it in favor of this one where the units all have circular hitboxes instead of rectangles
+ Started character design for generic faction secretaries
+ Started doing concepts for some new buildings
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Researched more shader shit
+ Planet generator has render-to-texture and hot-reloads shaders
+ Added a targeting window to in-flight UI
+ Target window shows name of target (ship, planet, system, whatever)
+ Target window shows class name when target is a ship
+ Press tab to cycle through ship targets
+ Press F to face towards current target
+ UI when docked now has a description field and distinct buttons
+ Buttons change colors when moused over or clicked
+ Keyboard shortcuts map to buttons instead of directly to actions
- I really need new fonts

FigiClicker

Dev:

Narcitheus

Tools:

Unity, LMMS, Krita

Web:

narcitheus.itch.io

+ stopped buttons from being moveable while shop tab is open
+ added popup text when new backgrounds get unlocked

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ NPCs that like you will come to your aid against ships they’re normally not hostile towards.
+ You can now view chapter data on chapters you’ve joined.
+ Chapters can now have multiple requirements.
+ Record system now has multiple entry stuff.
+ News UI now has full UI image.
+ Redid a bunch of docking code.
+ Fields have a chance to have no end to their battle cooldown.
+ Fixed issue where fields would be on infinite cooldown.
+ Can now use orbital cam properly in docking modes.
+ Fixed issue where NPC generic dialogue wouldn’t work for stuff.
+ Changed some docking AI stuff.
+ Fixed the double dock issue with manual docking.
+ Cockpits can now have UI elements.
+ Did more campaign work.
+ Lights can flicker now.
+ Modeled out some doors.