BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Flow map work continues
+ Basic group movement function added
- This prevents clumping of units moving to the same destination
- This is different from flocking, not even sure we're going to add that right now
+ Looking into new object avoidance and physics library, might add that in to increase pathing speed and object avoidance quality
- Encountering some problems with the current system, so we're probably gonna ditch it in favor of this one where the units all have circular hitboxes instead of rectangles
+ Started character design for generic faction secretaries
+ Started doing concepts for some new buildings
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io