BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Flow map work continues
+ Added a repulsive force and basic physics for all units that prevent units from overlapping
- This physics based system seems to be a far easier form of object avoidance than something that is actually dynamic
+ Destination formations are back in (vid)
- There's some jittering that we need to solve, probably by adding some rotational dampening
+ Formations can be made from a mix of entitles of different sizes and they will adjust automatically according to size
- Flow maps and movement are quite the pickle, we're trying to get it to run well with a hundred plus units, but it's a struggle
- Will likely have to limit selection sizes or reduce unit count to achieve smooth gamefeel.
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io