September 2022 (Week 5)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Flow map work continues
+ Added a repulsive force and basic physics for all units that prevent units from overlapping
- This physics based system seems to be a far easier form of object avoidance than something that is actually dynamic
+ Destination formations are back in (vid)
- There's some jittering that we need to solve, probably by adding some rotational dampening
+ Formations can be made from a mix of entitles of different sizes and they will adjust automatically according to size
- Flow maps and movement are quite the pickle, we're trying to get it to run well with a hundred plus units, but it's a struggle
- Will likely have to limit selection sizes or reduce unit count to achieve smooth gamefeel.
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Planet generator is making some halfway decent continent shapes
- Can't save textures to disk yet so I'll need a workaround

Shortvania

Dev:

Thuby

Tools:

Unity3D, Aseprite, Tiled

Started working on this project a little while ago, inspired by classic metroidvania.
So far I've implemented movement, attacking animations with hitboxes, screen transitions, set up my workflow with Tiled and Aseprite. And I've got beginning of a basic enemy.

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added a tractor beam thing, for the campaign.
+ Added a pseudo follower to the player.
+ Did more campaign work.
+ Fixed issue where double player lines said would malfunction things.
+ Added new enemy types.
+ Ship spawners can override spawn effects now.
+ Fixed issue where solars killed by NPCs didn’t count for quest tracking.
+ Movers can have additional settings now.
+ Certain bosses can destroy their mooks upon death now.