December 2022 (Week 2)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added a quicker map-creation mode that skips going into the game-world and just generates and saves out the map directly
- This is a precursor to batch map generation, but that will come later
+ Put all the map related functions in their own menu
+ Hitting the 'back' button in the game lobby will either return the player to the map list, or the world map in the correct position depending on where the player originated
+ prerequisites and building info switched to a dedicated tag system
+ now all entities have a 'nation' tag which is linked to the 'nation' the player selects in the game lobby. Additional nations can now be added
+ The option to have buildings clear a tile of props has been added
+ Placing buildings in-game, in the editor, or via generation will now clear tiles (vid)
+ Units can now switch between different loadouts in the field. The M113, M-ATV and Stryker vehicle can switch between MGs and Grenade launchers
+ Updated all icons again so that the color tinting no longer causes small white dots
+ Added a bunker defense with fireport nodes, laying the groundwork for infantry using fireports next week
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Migrated to Bevy 0.9
+ Fixed the UI so it's not upside down
+ Various script parser fixes
+ Added global variable support

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ Added autosave and autoload inbetween levels
+ Added a new modifier that magnetizes enemies and makes them attract all bullets that can harm them

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added a dialogue requirement to check for in-combat settings.
+ Added some dialogue restrictions to additional things.
+ Finished the first half of the multiplayer main quest (in that it’s playable to completion).
+ Distance dialogue triggers can now be inverse distance dialogue triggers.
+ Fixed some music errors in nebulas.
+ Redid some battleship subsystem code and added some new behaviors.