+ new pickups: damage+, damage++, power bomb laser, power bomb frost
+ three new shop types: big, hp and gamble, price formula has been reworked so you're actually strapped for cash now, unless you're like, an immaculate god player
+ on that account, debris multiplier drops by 1.0 instead of 0.5 per hit now and is not prevented by autobomb
+ deeply reworked the way backgrounds are handled for optimized texture page and less headache once we got to boss rushes
+ floor 5 has been started! large number of assets have already been sprited
+ scripts have had the shit reorganized out of them
+ minibosses drop 1hp instead of 2hp now
+ oops bomb shader was bugged, unbugged it
+ flipped hp/maxhp orientation, map hud now also displays your current damage ratio
+ added a new cool shot type (laser spears(?))
+ added three new mage enemies and spiced up the existing ones a bit, also added a skully variety firing aforementioned lasers
+ implemented a particle soft/hard cap system that should significantly improve performance in certain situations, blood particles now no longer travel through walls
+ improved several aspects of the tutorial: a bomb tooltip, different forcefield effect and teleport tooltip only showing up AFTER you blow up the generator
+ upgrade menu correctly makes sounds when using a mouse, also fixed general upgrade menu clickability imprecision
+ moveblocks stop for a few frames every time they hit an obstacle, so it feels like there's some weight behind them
+ bunch of other changes too minor to mention