August 2018 (Week 3)
+ drawing some more
- "researching"
+ drawing some more
- "researching"
+ redesigning female for animation clarity
+ drawing male
+ functional video & audio options
+ character data saving/loading
+ navigable title screen
+ custom menu navigation for multiple input sources
+ save/load functionality with json files
+ images for windows
+ dynamically-sized window skins
+ actual hud & ui assets
+ surround support
+ orc feature complete, even playable
+ public demo on itch
+ more orc attacks
+ parameters
+ basic ui
+ expanded frame data handling, again; allows detailed invincibility events
+ weapons fade in/out when swapped
+ player & orc animations
+ expanded attack handling to account for multi-hit attacks
+ more generalized char controller to prep for
+ implementing orc boss into game
+ drawing orc boss
- ridiculously unproductive week
+ optimized collision management
+ basic projectiles spawning
+ juice; hitstop, screenshake, lights
+ pooled hitspark objects
+ audio mixing
+ basic ai
+ basic movement, attack and hitstun states
+ female 8-directional sprite sheet
+ multiple focal point camera