June 2017 (Week 1)
+ Falling while sliding transitions into spin jump
+ Added subtle ledge grab sway
+ Added juicier enemy damage animation
+ Fixed tunnel boost jumping and trigger
+ Added bounce and kill bonus for Impact
+ Added better visuals for Impact
+ Improved dashing controls
+ Made permanent/semi-permanent entity states like enemy death simpler
+ Brought back damage knockback to spikes
+ Started working on some test tileset assets