May 2017 (Week 2)
+ Added powerup rotation (instead of random)
+ Increased versatility of burst
+ Adjusted scaling on weapons to make level 1 weapons stronger
+ Added the third shot type, homing shot
+ Adjusted balance of enemy health and bullet patterns
+ Slightly updated the hud
+ Fixed a bunch of bugs
+ Adressed a bunch of other misc demo feedback
+ Level 2 is in production