Hack the F.B.I.

September 2017 (Week 1)

+ Made it to demoday with a minimally crashy build
+ Doing initial DD playthrough videos is progress

August 2017 (Week 5)

+ Tryn'a demoday
+ Added "guest account" vulnerability
+ 802 wishlists
- Obsessing over small/unimportant things
- Scenario development constantly exposes broken things

August 2017 (Week 4)

+ Learned to ffmpeg and made a big long gameplay video
+ memdump/memory forensics was surprisingly easy to make

August 2017 (Week 3)

+ Made a credentials-swapping screen so you can log into someone elses email account
+ Can't archive "respondable" emails until you select a reply
+ People were talking in the discussion forum a little bit

August 2017 (Week 1)

- Mobo died, and new one killed the Windows 10 license
+ Redid the sound randomizer, maybe put on asset store for free
+ Amped to be working again after a week on a laptop

July 2017 (Week 3)

+ A youtuber reached out
+ 438 wishlists
+ Upgraded to Unity 2017.2
+ random improvements

June 2017 (Week 5)

+ Learned a lot about voice work while making an explainer video for the ransomware mechanic
+ Script/storyboard progress
+ Random refactoring/bugfixes
- didn't demoday

June 2017 (Week 3)

+ IRL living arrangements secured through winter
+ Working on 'memdump' mechanics
+ Working on new trailer
+ Working on gameplay demonstration for ransomware/memdump
+ 309 wishlists

June 2017 (Week 2)

+ Real SQL via SQLite, should lead to to real SQL injections in the game
+ Progress on new trailer
+ 290 wishlists

May 2017 (Week 4)

+ Remaking trailer, found a cool song but there a bunch of cat meows in the beginning
+ 224 wishlists

May 2017 (Week 3)

+ Redid encryption/executable crypting
+ Redid Wallet, added blockchain
+ Almost ready to make a video of ransomware/malware process
+ Ideaguying about antivirus progression
+ 190 wishlists
- Hard to find free trailer music/existing game music isn't trailer-y
- Not enough GUI, playing doesn't "feel" like anything

May 2017 (Week 1)

- didn't demoday
+ 100+ wishlist adds on Steam (out of ~2000 impressions)
+ experimenting with adwords campaigns

April 2017 (Week 4)

+ Submitted storefront to Steam
+ Super cool reflection code for command line switches and getting input

April 2017 (Week 3)

+ Removed coroutines that could mess up save states
+ Trying to improve workflow for adding websites by intercepting css font-face src requests
+ AssetBundle stuff
+ Store page art
- Hate making content
- Game lacks a soul
+ Thanks to the anon for rescuing my recap post

April 2017 (Week 1)

+ Just going to put what I have into early access, h*ck it
+ Got permission to use the name/style of a real hacking tool for an in-game cameo

March 2017 (Week 4)

+ no apparent big bugs standing in the way of making content
+ refactored game ssh client and chatroom
+ got an enthusiastic tweet
- forsaken by motavio
- recapanon, my March 2017 week 3 entry somehow HACK the F.B.L. can you fix pls?

March 2017 (Week 3)

+ Figured out the problems with an asset I bought were bugs, not my ineptitude
- Still want to use it but feeling less good now knowing how flimsy it is
+ Tryna do more social media/devlogs in the future

March 2017 (Week 2)

+ Got a new asset called FlowCanvas for scenario scripting, seems like it'll work
- Might have to find a new living situation in the coming months