Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
+ Optimization complete
+ Beginning to flesh out movement-related features. Adding unit classes like VTOL / helicopters, amphibious units, and boats (see below)
+ Added AH-1 Cobra, a helipad and a patrol boat (see below)
+ Added the concept of tile cost back into the game. A tile has 4 cells and can have 4 different types of tile cost on a single tile.
+ Tile cost will only affect pathing for now, but in future I would like it to affect top-speed of entities crossing the tiles.
- Would like to add a movement system where a single-click yields path of least cost, and a double-click yields most direct path.
+ Added production timer for vehicles alongside the buildings
+ Infantry name ethnicities will now drawn from multiple different lists instead of just one.
- No more Yumiko Nyugan or Qiang Fujimori. East Asian will now draw from separate Chinese, Japanese, Vietnamese, Korean, etc, name lists, both male and female.
+ New infantry portraits are being worked on and will be more varied and in-depth in future. (see pic)
- Didn't start on the portraits for the ladies but will soon since the male portraits are nearly finalized.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ I do dev streams here regularly: https://twitch.tv/commander_rad
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/