December 2021 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Basic VTOL functions are in (see vid)
+ Tile costs added to all tiles, only affects pathing for now, but will affect vehicle top speed in future.
+ With tile cost, comes the ability to have land, water, and amphibious vehicles.
- Gonna be focused on VTOL craft and boats for a while, lots to do.
+ Went through the stream backlog and edited up some asset creation vids:
- Helipad: youtu.be/QXF7-K4sbwY
- AH-1 Cobra: youtu.be/djeVuqd0Hzg
- UH-60 Black Hawk: youtu.be/uP3EbiIvNkY
- Turret base: youtu.be/y7w7bHVa-gw
- I don't think I'll do this for literally everything, but it is fairly low-effort content I can make before my game looks good enough to put out regular in-game vids.
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ I do dev streams here regularly: twitch.tv/commander_rad
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Snowstorm 2.5D

Dev:

smd

Tools:

unity

- Adjusted camera constraints / behavior to only shift up and down. This way you can see equally far up/down as you can left/right to make up for the 16:9 aspect ratio of modern screens.
- Player is now a NavMeshAgent like the enemies. No more falling in the water, no more jumping.
- Quadrupled the block resolution (one block's area is now 4*4 instead of 8*8).

Nilco Virtual Game Machine

Dev:

Nilco

Tools:

Unity

Web:

twitter.com/nilcogames

+ added press, hold and up button events
+ added useless vibration
+ added home button
+ started Crazymotoboy
+ added acelleration & boost
+ added useless minimap

+ Covid Lives Matter reached v0.8
- there is a bug on mobile where the covid doesnt rotate the same way as in the computer
- yet need UI/UX and SFX improvements
++++ vaccine kills the covid
++++ face shields decreases covid life
++++ hand sanitizer decreases covid speed
++++ when humans get infected it increases covid life
+ Farting Dude reached v0.8
- yet need UI/UX and SFX improvements
++++ new background added
+ Crazymotoboy reached v0.2
++++ pedestrians now have an AI
++++ added store zones
++++ store zones give you a random location to you deliver something
++++ added deliver zone
++++ deliver zone tells the store that the player delivered something and give money to the player

Monmusu Curse!

Dev:

cursedev

+ 12 sprites for MC, color variants, currently 3 debuff art for each sprite, the one set of clothes for each sprite
+ 6 sprites for that one fox-girl that talks shit about you
+ Starting sprites for wolf-girl, after this there's only two enemies left to sprite (and those two enemies need full dialogue/character art too)
+ I kinda miss coding. I really am more of a programmer.

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Took stock of all sidequests and which ones were in what stage.
+ Fixed issue where courier and exploration missions were being offered wrongly.
+ Missions no longer get offered to take you to identical stations.
+ Fixed issue where solar loot boxes had odd descriptions of things.
+ Added amber forests.
+ Added coral forests.
+ Added mushroom forests.
+ Waypoint efficiency doesn’t run in lanelines anymore.
+ Optimized certain minefields in places.
+ Modeled out and built up some more campaign stuff.
+ Added snaking rock spires.
+ Added harvest tree jumpgates.
+ Finished the first draft of every single in-game vignette.
+ Created an animation tree that can animate ships based on states.
+ Game now saves campaign quest markers.
+ Lowered the frequency of combat chatter and separated defensive/death chatter and normal combat chatter into two channels.
+ Fixed issue where manual docking values misaligned with actual manual docking values.
+ Restored multiplayer functionality of frienddrives.
+ Began reworking one of the bosses in the game that I felt wasn’t working well.
+ Added additional conversation chatter opportunities during combat.
+ Added various campaign stuff and level bits.
+ Scripted group and volume activators can now stop or play particle systems.
+ Added laneline closure indicators.
+ Added nascent jumpholes and collapsing cores.