March 2022 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Ballistic weapons can now attack shoot at targets at different heights then itself
+ Added an initial firing angle, this works for both ballistic and missile weapons
+ Munition lifespan added, different affects for different weapon types
- For mssilies, when the lifespan hits 0, the missile will drop to the ground with its momentum and explode. (vid)
+ Lots of invisible walls and limits set up to prevent huge amounts of bullets of persisting way after their usefulness.
+ UI Library used needs to switch from Nuklear to imgui because the new Love2D imgui library works better for us.
- This will probably come in the next major release
+ Pilot infantry added, they will pilot aircraft
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Alien Combat Training Simulator

Dev:

DanDev

Tools:

Unity

Web:

dsilvert.itch.io/alien-combat-training-simulator

+ bugfix: Virtual joystick option no longer changes font sizes on toggle
+ subtle post-processing effects
+ bugfix: Camera position transitions work as they should once again
+ Adjusted the levels of all the instruments in the song
+ Option to turn music on or off
+ bugfix: virtual joystick toggle no longer requires a restart

+ Refactor sound effects to play single effects and groups in the same way
+ Sound effect toggle button in options
+ Options menu accessible from pause menu
+ Idle animation syncs with music
+ Bugfix: enemies' weapons now disable on death

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Finished total refactor of how station conversations work.
+ Station conversations can now disable talkers.
+ Added animation to some UI elements.
+ Solar billboards are now activators that can be overridden.
+ Added more sidequests.
+ Fixed issue with trade UI displaying stuff wrong.
+ Retextured all vignette models.
+ Adjusted some nebula textures.
+ Created tileable textures for certain areas.
+ Added some new effects to certain vignettes.
- Gonna have to do more with assetbundles…
+ Refactored laneline movement code in an attempt to once again prevent spinouts?

PinkTurtle_WIP

Dev:

Tomokodev

Tools:

UE4, Blender, Aseprite, Krita

Adjusted Ambient Lighting in IntroRuin slightly
Added Spotlights to highlight certain important areas/items in intro area
Fixed some issues with a few of the Enemies not being able to move
Added Tutorial textdumps to educate lost players and annoy them (text is still too small, but should be readable fullscreen)
Increased torch duration to proper 15 minutes instead of 100 seconds
Fixed wrong text being displayed on the debug level up potion in the intro.
Added a ton more torches for debugging purposes.
UE4 Currently building new Demoday builds, should be live this evening, so Tomoko pic instead.

Monmusu Curse!

Dev:

cursedev

+ Added a 'level skip' which is really useful for debug purposes, but will be left in the game in case of the very rare case of a player getting stuck. Or as an alternative to losing on purpose solely to skip forward.
+ New version of shop actually works now. Old shop system has been commented out, the shopkeeper now only spouts game info. (Still needs: Map sprite version of shopkeeper, further customization of the shop 'building', right click on items in boxes to see description, red tint on unpurchasable items)
+ Small fixes: Multiple attack instances now show correctly stacked on top of each other; enemies no longer unexist from a flinch animation; Can now set probabilities of an elite variant enemy spawning in the code; descriptive text to tell you that you can interact with stuff in the inventory.