December 2018 (Week 1)
+ Been making my character controller for a long while now. It's finally migrated from the dev/debug project into the actual game, felt like a recap makes sense.
+ Can now create characters from .json files, super flexible for churning out lots of enemies or alternative PCs even.
+ Procedural animation made with IK for the limbs
+ Has Ragdoll support that can get cut into pieces (With each piece getting it's own rigidbody)
+ Cloth physics is also part of the new character system
+ Added a dropkick to the player controls
+ The gameplay feel much better compared to the old system. Really great feedback testing the mechanics.
+ Also remade my lights