June 2022 (Week 4)
+ Overhauled the way identifiers are assigned to assets
+ Rewrote and debugged all editor code that modifies assets
+ Replaced some hard-coded stuff with config fields
+ Selecting a ship class lets you edit more details
+ New "cohort" asset type for managing spawn tables
+ Cohort editor allows adding/removing base classes, changing spawn frequencies, and adding weapons
- Scene cleanup code is broken so if you warp around a couple times you get zillions of stars and the game CHUGS