May 2022 (Week 2)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ UI work continues
+ Tagging system further improved, replaces some variables in game.
+ New translation doc is complete.
+ All UI text fields are linked to the translation doc, which then displays the text.
+ New sidebar design is now complete enough to be semi-functional in-game. (vid)
+ Making some progress in making background maps and elements for faction select and map select screens.
+ New Music viz released here: youtu.be/rBDl0J_Ydo4
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.052 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Blastonier

Dev:

Narcitheus

Tools:

Unity, Inkscape, LMMS

Web:

narcitheus.itch.io

+ added best time score
+ fixed music volume
+ fixed balance on some levels

+ got best level time working properly for each level

+ fixed best time score for real, works on every level

+ added random block obstacle

+ added a block that follows the random block

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Survived demo day
+ Continuous collision detection
+ Flight mode chat log
+ In-game tutorial
+ Scene transitions
+ Novel mode
+ Typewriter text
+ Dynamic script assets
+ Different music for different scenes
+ Made the "sky" look vaguely more like stars
- Collision detection just doesn't work sometimes
- Flight mode desperately needs better visual cues
- Novel mode has serious UI layout bugs

AI code assistant

Dev:

anonymous

Tools:

Unity, OpenAI

Web:

aiassist.itch.io/aicodeassistant

+ can go from natural language ("select all gameobjects") to python and execute in editor
+ can ask AI to edit your code via your instructions ("add a function named blah")
+ babby steps on approval to make tool available

Homelette

Dev:

Untailo

Tools:

Godot

Web:

untailo.itch.io/homelette

Made it to demoday!

Featuring:
New camera system, now you can look around freely with your mouse (or your right stick if you're a true gamer and use a controller) and choose between 3 zoom levels
Buttons and gates logic is now consistent
New look for Epsilon and ChloƩe (the two main characters for the uniniciated)
New sounds and musics
Cool effects when you pick up collectibles (remember, you have to collect all the eggs)
Basketball minigame
New levels (mostly levels remade from scratch but still)
Still the same outdated character portraits

Next step: stop feature creeping and make more levels

You can try it here: itch.io/jam/agdg-demo-day-44/rate/749975
Hope you have fun!

Monmusu Curse!

Dev:

cursedev

+ Updated shard/'money' spawn mechanics. They now spawn at pathfinding ends which means you can often find shards in more interesting places, rather than just along all the paths you'd normally walk.
+ Small hotfixes like a bug with fox-girl's debuff not being able to find its associated shrine or 'show item descriptions on hover' not working until a new stage or MC not using their alt arm art at full breast size.
+ Actual sprite for the pink girl, not just a placeholder.
+ 3x3 obstructions now spawn as well as the first 'cursed item', not that it's very cursed yet. 3x3 obstructions behave a bit differently to the 2x2 ones. I'm planning on these items leading to scenes and interactions, i.e. the wolf's item opens up the wolf-girl interaction that I haven't coded in yet that should also trigger a non-debug chest size growth.

PinkTurtle_WIP

Dev:

Tomokodev

Tools:

UE4, Blender, Aseprite, Krita

Reduced Attribute Points per level from 10 to 3
Longer loading screen on new game to mask initial lag
Opening Options menu no longer deletes saves
Earlier loading screen
Max Combat range for enemies including de-aggro message for humans
NPCs Threaten correctly when you enter forbidden Areas again
Torch particles
Dead enemies hitting you fixed
multiple weapons equipped at once fixed
deathzone and clouds in tutorial ruin
switch text permanently visible fixed
Dialogue issues fixed
Added another way to get into the city
Ambient sound during intro dialogue
Skybox adjusted
Increased Falldamage

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Modeled out vehicles for interiors.
+ Damaging fields and mining box spawners can have requirements for stuff.
+ Added sayline, create message and addknowledge commands for the scripting system.
+ Damaging fields can have their damage multiplied by a global.
+ Added special kinds of equipment with regenerative properties.
+ Added new high value items for looting from vignettes.
+ Began finalizing vignettes.
+ Redid some asteroid meshes.
+ Redid graphics in Shipstar a bit to fit the rest of its racial aesthetic.
+ Rotators can now work off disabled entities, not just destroyed ones.
+ Expanded ancient knowledge quest for stuff.
+ Added new crafting recipes for pre-existing items.
+ Fixed issue where fields could produce null reference errors.
+ Added new minibosses.
+ Redetailed and optimized the Baton system.
+ Redid Obscurite gates and added in obscurite stations and bases.
+ Blackholes can now reward you for entering them. Whores.

Untitled 3D JRPG

Web:

nodev.itch.io/untitled-3d-jrpg

Submitted DD44 build. Had to wrestle with static linking a bit and the demo needed to be updated 1 day after the DD deadline.
Had to remove combat from this DD because of problems in the GUI input (Only in Win64)
Fixed it, it was required that I passed the window handle as a parameters to OGRE for SDL input events to work properly
Unicode wasn't displaying properly in the GUI (Only in Win64). I investigated the problem and I think I have found a solution. Still need to apply it to the game and test it
Came up with a new system to keep track of work to be done
Planned a new system to allow visually swapping equipment since there were some problems with my last attempt