BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ In-game UI, game room UI and map select UI are done, testing begins.
+ World map select screen version 1 is done. The player can select any available real-world map from this menu.
- The world map is composed of 1 pic for x1 zoom, 36 pics for x6 zoom, and 1296 pics for x36 zoom. 400 potential maps at the x36 zoom level. (see pic)
- Technically, the maxmum amount of real-world maps is 259200. Obviously, most of that is ocean and wilderness and I won't be adding them all any time soon.
+ Streamlined and semi-automated the workflow to output the heightmap and tilemap necessary to generate in-game maps.
+ Game maps linked to the world map can now have a custom 'display name' and 'details' section.
+ Work to make the tiles 3D in-game begins. Previously, they were a bunch of 2D frames of a 3D model.
- This is being done because the previous method was particularly resource-intensive and having static 3D objects in Love2D is not prohibitively complicated to do.
- For those intersted in using our 3D Model Renderer in Love2D, it is available here: github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the US faction: youtu.be/aT11Ff_3vcw
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.052 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io