Cat Labyrinth

August 2018 (Week 3)

+ Reworking random encounters, right now there are semi-random ones that you can see on the map
+ More work on combat backend
- Lack of sleep

August 2018 (Week 2)

+ Coding the row system and adjusting UI for it
+ Did some number balancing, it's still bad but much better than last demo day
- MHW week
- Old screenie because not home

August 2018 (Week 1)

+ Bosses spawn conditions can now be checked in town
+ Working on row system and a new ranged class, main problem is making things look clear and understandable at a glance
- Replaying some games from the genre to get a better look on certain aspects

July 2018 (Week 3)

+ Added one new ability for each existing class (aiming for 5-6 for next demo)
+ Working on mouse support in combat, after getting asked about it a lot
- Spent half the week away from home

July 2018 (Week 2)

+ Added clarity to some things
+ Fixed view button not working in town so you can see your stats now
+ Fixed buffs not resetting between fights
+ Added ability to adjust movement speed so you can swooce around the labyrinth and get fights every 5 seconds
- Experiencing post-DD burnout
- Prototyping two new projects

July 2018 (Week 1)

+ Rebalanced some enemies
+ Whipped up an exploration map
+ Improved controls
+ Published a demo
+ Fixed a bunch of bugs
- Added some extra bad code to make the game playable for demo day
- Only 60 days left until next demo day

June 2018 (Week 3)

+ One new enemy, some existing ones adjusted
+ First zone rework is almost done
+ Working on a more intuitive UI

June 2018 (Week 2)

+ Player can now choose colors of UI elements
+ Going between zones works properly
+ Made random encounters less random
- This is the point where I have to start cutting features for DD

June 2018 (Week 1)

+ Finished city functions
+ Made tutorial
+ Working on the exploration aspect now

May 2018 (Week 5)

+ Started work on city
+ Added saving/loading and character creation
+ Added two new cats
- Need to add support for different control methods (right now city is mouse only, while combat is keyboard only)

May 2018 (Week 4)

+ Added combat trials
+ Improved exploration UI
- Found some bugs regarding movement
- Most progress was reading up on things

May 2018 (Week 3)

+ added character classes
+ made UI more responsive
+ added trauma damage
+ skills can now have multiple effects
- made an ugly compass

May 2018 (Week 2)

+ rewrote bunch of code
+ added anger management
+ added death animation
- needs a better name