May 2018 (Week 1)
+ made player hurt sprite
+ implemented hurt sprite into game
- missed DD deadline
+ made player hurt sprite
+ implemented hurt sprite into game
- missed DD deadline
+ implemented thorn code
+ edited tutorial level
- more to do before DD
+ started creating thorn sprites
- unsure about their mechanics
+ finished implementing pixel movement now there are no misaligned pixels
- bug has occurred because of it
+ adding to script
+ one more year existing
+ help team peanut butter
- nothing of note was really accomplished otherwise
+ player controller edits
- not a whole lot of progress
+ documenting function of all existing scripts and putting them in one place
+ minor code changes
- distracted by games
+ added to player controller script
- not much else
+ submitted to demo day
+ finished revised boar sprite and added into game
- in reflection I haven't done much progress between demo day entries
+ working on revised enemy
+ preparing for demo day
- playing video games instead of deving
+ still working on art
- nothing else
+ redoing a old sprite sheet
- lack of planning
+ small art progress
- procrastinating
+ edited sprites
+ started basic music ideas
- sick and traveled
+ made some art progress
+ collected art references
- procrastinating
+ small art progress
- spent time with relatives
+ worked on sprites
- will be away from a computer next week
+ working on new sprites
- not much else
+ progressing on melee combat
- distracted by video games
+ reworked code
- traveled this week
+ created/edited new font
+ setup font for unity
+ reworked magic script
+ added mana bar
+ new cast animation
+ submitted demo to demo day
- planed to do more for the demo but didn't
+ thought about melee attacks and AI
+ worked on art assets
- not much progress
- worried about demo day progress