September 2022 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Remade the 6 maps of Crete using the new workflow but with roads. Looks cool, but the roads are still a bit weird.
+ map count: 109
+ Made significant progress with road decal generation. Redid all the road decals too. (pic)
- Gonna improve the road decal design and better normals at a later date.
+ Added a really cool debugger for road tiles and other decal work.
+ Work with switching pathfinding over to flowmaps continues. Progress is good, but might need another 2 months or so.
+ Outputted version 0.07 for release, but there's a bug with the release build, so we need to iron that out first.
+ With luck, release of 0.07 this week.
+ 0.075, which will just be bug fixes and more maps, may or may not happen.
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.06 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

HoE

Dev:

Gorridev

Tools:

Godot

- added tutorial area
- added final area with a bossfight
- added options menu
- added camera zoom
- various bugfix and UI readability improvement

BattleMage

Dev:

chadzilla007

Tools:

Unity, Blender, Your Mom

Web:

youtube.com/channel/UCFbcdjJaESiyut2LRCF1i2g
twitch.tv/chadzilla007

+ I added health bases to the enemies in my game.
+ I wasted several days on trying to make the hp bar float over obstacles consistenly
+ Finally woke up to the fact that they are cringe because when enemies crowd together its hard to say who's is who and they are often obscured by models or eachother
+ Stuck for the moment with cringe health bars
+ Had a stream for my game - got _3_ new followers - I'm chuffed, thanks for tunning in!!
+ Showed some gameplay and we made an orc chieftain in 30 minutes, derailed myself with working on something I fear

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed issue where disabled jumpholes wouldn’t spawn right.
+ Added more campaign stuff.
+ Allowed camera shaking to work on stations.
+ Fixed issues with the saving system.
+ Allowed game to properly parse loaded plugins.
+ Fixed issues with waypoints not clearing and quest and waypoint waypoints overlapping.
+ Fixed some dialogue issues in Pyrona’s quest.
+ Dialogue greetings can now have exclusivity.
+ Completed the first act of the campaign.
+ Fields with mining boxes are now tracked by the solar system itself.
+ Redid various bits of logic for the mining drone and added a total refactor to its effects and how it looks and works.
+ Updated defense drones to also attack player targets.
+ Added idiot cone functions.
+ Applied idiot cone functions to a few better things like missiles.
+ Adjusted max speeds and spawn distances of mining boxes.
+ Added very basic projectile system.
+ Certain legendary enemy effects now more visible and obvious.
+ Added EXP bar.
+ Worked on cockpit models.
+ Fighter spawn squadrons can specify legendary effects.
+ Fixed tons of issues with beam code. Again.
+ Brought out a new demo!