September 2022 (Week 2)

Deadeye Deepfake Simulacrum

Dev:

nodayshalleraseyou

+ Added breaker box computer that can shut off lights featured webm related
+ Updated tutorial to be more straight forward.
+ You can now get a pet worm for your apartment named Squirmy
+ Massively optimized time manipulation audio pitch shifting
+ Overhauled the train level
+ Network graph now opens automatically if you opened it once.
+ Lots of fixes.

+ New Chronomancer Ability - rewind to the position you were standing 10 seconds ago
+ You can now put people to sleep with hacking
+ new running """animation""" when using melee
+ 5 new passive perks. You can use two of these to play the game as a mad bomber who bombs the entire screen at once.
+ Added the traveling_salesman NPC and their secret shop
+ Overhauled zombie cabin mission

Thank you everyone who left me feedback for DD :))

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VERSION 0.07 RELEASED!
+ Check it out here: balancedbreakfast.itch.io/bombs-and-bullets/devlog/422553/bombs-and-bullets-version-007-released">balancedbreakfast.itch.io/bombs-and-bullets/devlog/422553/bombs-and-bullets-version-007-released
+ Flow map work continues
+ We now have pathing object avoidance in-game in its simplest form
+ Fixed a bug with automatic LoD generation
+ Gonna restart asset production soon, including vegetation for different biomes
+ Work with switching pathfinding over to flowmaps continues. Progress is good, but might need another month or so
+ 0.075, which will just be bug fixes and more maps, may or may not happen
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.07 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Changed how bullet meshes are loaded to prevent crashes
+ Started GPU-ifying some old shitty proc gen planet code
- Missed another demo day

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Name generators can specify if they’re firstnames or not.
+ Textured all campaign models.
+ Textured additional drone and drone variant models.
+ Engine sounds are now their own slider.
+ Tooltips now refresh with each pause and more tooltips have been added.
+ Asteroid and nebula fields now display if they’re lucrative or hazardous.
+ Objective UI now displays current campaign mission information, if possible and shows update.
+ Hide inventory option now hides the navmap as well.
+ Tutorials can now have videos.
+ Fixed issue with some immortal enemies.
+ Station warping is no longer possible during interactions.
+ Fixed issue with train station weirdness.
+ Redid engine painting stuff entirely.
+ Legendary effects can now be scanned.
+ Modeled out space farm and space tractor stuff.
+ Available quests are properly seen on stations now.
+ Navmap can now display if quests are available at a place.
+ Get best price no longer displays 0 value station prices.
+ Fixed some mislabeled lanelines.
+ Linked up broken and intact items more.
+ Wrecked items can now be deposited.