July 2018 (Week 3)
+ PROJECT MAY NOW FINALLY HAVE AN ARTIST! Hopefully this will means many new sprites to come and less placeholders overall.
+ Got first new sprites in over a year: A swanky new fighting ring. Along with the new ring came a re-writing of how the ring's movement code has been handled, and the fighting ring floor now has a more convincing pseudo-3d effect.
+ Enemy now has support for reactive guard and hurt states that can remember what they were doing before you were punched them. This means that the AI is now capable picking up dropped combos if you smack them in the middle of them.
+ More states for Tonfa: The first of her rapid strike combos is now implemented. The groundwork has also been laid for almost all of her remaining offensive kit.
+ Many misc hitbox and frame data tweaks
- I lost my recap combo multiplier