September 2018 (Week 1)
+ new level graphics
+ updated item code
+ new level graphics
+ updated item code
+ Implemented proper interaction with world objects
+ Added new objects, code and graphics
+ Slowly constructing levels
+ Implement proper scrolling levels
+ Slowly constructing new level
+ Slowly adding level graphics
+ clean up code here and there
+ clean up project files
+ battle tuning
+ small graphics updates here and there
- not so much done again, also nothing new to show
+ I bravely ignored Ludum Dare and devved my project instead
+ battle code refining
+ item list for battle refactoring
- slow progress overall again
+ New battle animation
- Got lazy again.
- Spent most time drawing fanart instead of game art. Learned something here and there though so maybe it's a +
+ Update to bunch of battle sprites
+ Battle code update
+ Finished new cutscene
- My English sucks
+ New story character: graphics, battle and cutscene(half of it)
+ New transition shader
+ Lot of battle code refactoring
+ New interface graphics
+ New interface code
+ New interface theme and colors
+ New inventory graphics
+ Implemented universal graphical item list
+ Finished new idle animation
+ Clean up inventory code
+ Design status/inventory screens layout
- Stuck at designing inventory color theme.
+ BAAAAAAACK TO DEEEEEEEV
+ New graphic tools
+ New full idle animation
+ new inventory graphics
+ rewrite status/inventory screens
+ battle system cleanup
+ add mising battle options
+ small bugfixes here and there
+ a bunch of little polishing features
+ 19 cutscene animation frames.
+ xp system remade
+ start inventory refactoring
+ finished in-game dialogue system.
- put aside font creation for a time being
+ made engine plugin for visual dialog editing
+ start working on dedicated font
- first font tries was no good
+ cutscene player
+ intro cutscene graphics
+ Proper game website
- No actual progress on game
+ New level bg drawn.
+ Small additions to battle effects.
+ New enemy type.
+ New NPC design.
+ Write down first chapter's story and dialogues.
+ Further battle refactoring
+ Add proper player damage animation and effects
+ All battle menus are functional now
+ Add action command
+ One level's graphics redrawn