Petite Witches

August 2018 (Week 5)

+ Implemented proper interaction with world objects
+ Added new objects, code and graphics
+ Slowly constructing levels

August 2018 (Week 4)

+ Implement proper scrolling levels
+ Slowly constructing new level
+ Slowly adding level graphics

August 2018 (Week 3)

+ clean up code here and there
+ clean up project files
+ battle tuning
+ small graphics updates here and there
- not so much done again, also nothing new to show

August 2018 (Week 2)

+ I bravely ignored Ludum Dare and devved my project instead
+ battle code refining
+ item list for battle refactoring
- slow progress overall again

August 2018 (Week 1)

+ New battle animation
- Got lazy again.
- Spent most time drawing fanart instead of game art. Learned something here and there though so maybe it's a +

July 2018 (Week 2)

+ New story character: graphics, battle and cutscene(half of it)
+ New transition shader
+ Lot of battle code refactoring

June 2018 (Week 4)

+ New interface theme and colors
+ New inventory graphics
+ Implemented universal graphical item list

June 2018 (Week 3)

+ Finished new idle animation
+ Clean up inventory code
+ Design status/inventory screens layout
- Stuck at designing inventory color theme.

September 2017 (Week 3)

+ battle system cleanup
+ add mising battle options
+ small bugfixes here and there
+ a bunch of little polishing features

August 2017 (Week 2)

+ made engine plugin for visual dialog editing
+ start working on dedicated font
- first font tries was no good

July 2017 (Week 2)

+ New enemy type.
+ New NPC design.
+ Write down first chapter's story and dialogues.

July 2017 (Week 1)

+ Further battle refactoring
+ Add proper player damage animation and effects
+ All battle menus are functional now
+ Add action command
+ One level's graphics redrawn