Crystal Chrysalis

May 2018 (Week 3)

+ Drawing some character concepts before sculpting ( practice for Witch Aces )

April 2018 (Week 2)

+ Using polygon mask + samples from real world to make fantasy world map, no more hand modified meshes

February 2018 (Week 2)

+ Add VR to game
+ Grabbing enemies turns them from 2D to 3D
+ Fire + grip weapon
+ Some environment models

September 2017 (Week 1)

+ Reworked some models
+ Added another character
+ Some basic lua script support for dialog
+ Moving stuff from Unity and simplifying
- Moving to UE4 for learning purposes ... also behavior trees, materials.

December 2016 (Week 5)

+ Add strafing and leaping enemies
+ Add gun animations
+ Simplify HUD
+ Texture spider gal
+ Texture sword and gun
+ Working on Kairo the original G, no regrets was good practice
- On hold until Kairo The Gryphon is finished
- Dropping from DD12
- Party based FPS is not working, too much going on, if work resumes will try Valkyria Chronicles style turn based combat next

December 2016 (Week 3)

+ More room textures
+ Simplified combat + UI
+ Lunging animation when enemies attack
- Scale down game and mechanics