December 2018 (Week 3)
+ Nerf Spike part - less damage, more velocity required to deal full damage, less frequent touch damage.
+ Fix a nasty bug that would cause game to quit to main menu unexpectedly. This was caused by having invisible quit button in the scene and navigating to it through keyboard. Game doesn't rely on UI keyboard navigation so it lived for a long time unnoticed.
+ Aquarium branch: Make it possible to launch, save and load different game modes.
+ More work on Aquarium UI