BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
+ New pathfinding system is done, but we decided to simplify it even further for the sake of huge maps.
+ New path following system is done (vid)
- Path following is just how the unit visually follows the path, speed, acceleration, rotation, tilt, etc.
- This system will be on-rails and locked to the A* cells as opposed to the pathing in 0.01 that was guided by a spline and was physics-based.
+ For a variety of reasons, roads will not be tiles, but rather separate system quarter-tile sized cells. The same size as the pathfinding cells. This will be relegated to a later release.
+ Release 0.02 will only have basic terrain tiles, like grass, water, sand, dirt, rock, concrete, asphalt, and various transitions. etc.,
+ Very large maps and seamless map stitching will be worked on next week
+ Heightmaps are ready for further tests once the very large map work begins
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io