Skylarks
Dev: |
Mako |
Tools: |
Bevy |
Web: |
+ Made weapons a loadable asset
+ Added a weapon editor
+ Added weapon pickers to class and cohort editors
+ Editing a ship class, cohort, or weapon now propagates stat changes to existing ships
+ Made preloading much less wasteful
+ Made it possible to land on a specific planet instead of all planets being the same
+ Sculpting is way easier than I expected
- State transitions still need so much debugging that I will definitely miss demo day
- I am not close enough to dock