June 2022 (Week 5)

Skylarks

Dev:

Mako

Tools:

Bevy

Web:

mako.itch.io/skylarks

+ Made weapons a loadable asset
+ Added a weapon editor
+ Added weapon pickers to class and cohort editors
+ Editing a ship class, cohort, or weapon now propagates stat changes to existing ships
+ Made preloading much less wasteful
+ Made it possible to land on a specific planet instead of all planets being the same
+ Sculpting is way easier than I expected
- State transitions still need so much debugging that I will definitely miss demo day
- I am not close enough to dock

Monmusu Curse!

Dev:

cursedev

+ A ton more minor graphical changes/polish such as fog of war, alert messages, slight changes to player sprite and extra expressions in the small scenes, selectors/pathfinding graphics changed, main menu changed (still a serious WIP, old title will be removed and hopefully all the text clutter will be removed) and a ton of other things I forget. Yes the new title options are a bit awkward but it works.
+ apk (android port) tested, it sucks but I can fix it sometime time by adding touchscreen inputs
+ Extra music track, they're getting vaguely better with experience
+ First map, instead of being a map with no enemies, is the fixed scene 'home'. I will be adding a gallery. The gallery will be important for the sake of showing the player what they've yet to unlock/see/experience.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VERSION 0.06 RELEASED
+ Sidebar redesigned to be much more comprehensive and display much more information
+ New ledger menu added to display information that can't fit into the sidebar, like the tech tree.
+ World map map selection in order to select real-world maps. (Only 6 maps from Crete for now)
+ Added more hotkeys and functions like control groups.
+ Check out the full 0.06 release post here: balancedbreakfast.itch.io/bombs-and-bullets/devlog/398257/bombs-and-bullets-version-006-released
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Tested out lots of bosses and got them ready for play.
+ Empowerment indicators now display the power multiplier.
+ Added new beam variants.
+ Beam rotators have a bunch of new settings to help with gun turning.
+ Proximity explosives can have forward movement settings.
+ Fixed issue where garages wouldn’t work, brought about by new shipvisual system.
+ Added small cutscene for traveling by train.
+ Added new recipes for crafting certain items.
+ Updated boss items to incorporate the other recipes.
+ Did some basic boss AI scripts for quest bosses
+ Added several more new quests.
+ Scannables hooked up to the requirement system now.

55 Days

Tools:

Godot

Web:

gorridev.itch.io/55days

- fixed resolution problems(hopefully) also can zoom further out
- added ambient
- added grid hotkeys
- added music
- added custom sprite for menu buttons
- added a tutorial sprite of Sir MacDonald
- added Bonus level
- added progression
- lots of bugfixes

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ Added indicators to enemies
+ Added lots of new sounds
+ Target dummy hp in weapon test mode now scales with level number
+ Display info about target dummies in weapon test mode
+ Fixed incorrect DPS in weapon test mode
+ Miner layer's mines are now destroyed on mine layer's death
+ Submitted latest build for demo day

Deadeye Deepfake Simulacrum

Dev:

nodayshalleraseyou

+ Posted the latest beta version to demo day with lots of new levels. Includes 75% of what I want done for early access in October.
+ Added new xray and stun grenade types.
+ Adjusted grenade generation params to result
+ Added ability to sleep in bed to pass time
+ Added mouse wheel zoom to mini map
+ greatly optimized hacking UI
+ Stun duration now scales from damage.
+ Added optional hint to tutorial door """puzzle"""
+ Added new secret encounter in Proc Gen Missions
+ Added a fade effect to dropped melee weapons
+ Added new helipad dialogue encounter