October 2018 (Week 3)
+ back to deving
+ start on final playable character (robutt) animation
- still on the fence, consider buying 76 next month
+ back to deving
+ start on final playable character (robutt) animation
- still on the fence, consider buying 76 next month
+ Done with all human companions, starting on no human one
- MHW coming this weekend
+ start design slime girl companion
- Going to enter GBWC less time for deving
+ Finish new character's attack animation
- Progress was slugish
- Pretty exhausted from gym and work
+ Start doing another character
- slow as fuck
+ doing new character's sprite
- rpgm official update broke my game,wasted sometime to fix it
- still don't have the mod to do pixel art part
+ almost finish muscle chick animation
+ some animation
- feels like shit knowing fallout76 go full online
+ Getting back into deving
+ Decide to change the game title
+ Redraw bandit leader
- Gabe start banning lewd games
+ Still doing tiles slowly
- Going to gym lately after work,less time to dev
+ Making original tiles and sprite
- Still waiting translator to finish the translation for the demo
- Having hard time drawing grass tile
+ Learning pixel drawing,start replacing vanilla rtp.
+ Finished Human extinct now get back to old Japu
+ Start learning to draw and experiment on pixel art
+ Done with the chink demo,waiting friend to polish the engrish part.
- Feeling a bit burnt out
+ Done overworld sprite for the main cast
+ Finished all event scenes
+ started doing data base and music,sound effect
- Addicted to monhun stories
+ Almost done all the cut scenes
+ Done over world sprite for the main characters
+ Finished drawing most of the event scene
+ Finished main characters overworld sprite
- Decide to add some more scenes
+ Finally decide game name
+ Finished 60% of the scenes
+ Finished all npc dialogue
+ Some dialogue,event and sprite
- Doing bandit's leader battle sprite even she is not recruitable in the demo.
+ Finished bandit leader and sensei portrait
+ start eventing, about 50% done
+ Finished all maps layout
- Fucked up on characters position during battle
- can't think of a solution
- gotta lock the mc position and limited battler to 2
- decide to use a plugin
+ Mostly drawings
+ finished a world map
+ finished drawing forest enemies
+ start doing other bosses and character portrait
+ Did a few enemy sprite
+ Putting npcs on the maps
+ Found a way to stop the battler sliding
- gf said battler sliding was better :(
+ Finish drawing overworld sprite for the mc and healer
+ Draw some boss monster
- Accidently replaced some files, lost some maps and database things.