Cash Sample

July 2018 (Week 4)

+ TV film animation proto
+ Cleaning some code
- TV placement bugs again ree
- Major bug in the core spawn mechanic
- Major deving Slowdown inbound

July 2018 (Week 3)

+ Reworking TV pick/throw for all future big items
+ Sounds for TV pickup/drop/clear
+ TV film animation proto
+ Reworked Room Selector System
- Making progress but redundant stuff since a while

July 2018 (Week 2)

+ Optimized Furniture Opening Animation code
+ Enemies have different GFX depending on HP,
- but so far it's ugly...
+ Designed a DevTool process to add enemies faster
+ Dev Tool to test furnitures faster
- Using big brains to design combat
+ Fixed bug with unicode from end users
+ Phone has now 6 apps square
+ Got some good motivation from playtests

July 2018 (Week 1)

+ Worked on Collection Screens
+ New Action Icons Miniatures
+ Some specifics for DD21 upload
- Expecting low feedback
- Will think again of way to spice up the game
+ Having fun watching anons discuss a rolling recap

June 2018 (Week 2)

+ Implemented Body Parts Equipement
- Ditched Dual Wield
+ Refined the "Space" System into "Clutter"
+ Made equipement work with the "Clutter"

June 2018 (Week 1)

+ New TagLock (Reroll)
+ Worked on Hack minigame Art
+ Some interior Art
+ Some exterior Art
+ Touched Equipement Structure a bit
- Could have progressed more this week

May 2018 (Week 5)

+ Worked on new Taglocks (Hack minigame)
+ New game rules for the Hacking
+ Working on the Hack Art
- I'm not an Art guy

May 2018 (Week 4)

+ new ActionIcons (Hack Analyse) (ItemSpace)
+ Items can now show their weight
+ new Animations for Hack Analyse
+ new Slide Animations
+ new Sounds for Hack Analyse & Disamorce
+ new GridItemPick Animation proto
+ code tweak
+ some bugfixes
- almost broke game by implementing new states

May 2018 (Week 3)

+ Better transitions between furnitures phases
+ New options (Act or Leave Grid)
+ New animation (Furniture closing)
+ Hack Win/Lose condition
+ some little tweaks with phone

May 2018 (Week 2)

+ New TagLock (Open)
+ New Hack State (Warning)
+ New Furniture State (SoftLock)
+ New Furniture State (HardLock)
+ More options to Open or Exit a Grid
+ Some exterior Art
+ some bugfixes

May 2018 (Week 1)

+ phone safe triggering proto
+ hack checking system (Scan)
+ new transition GFX
+ new furniture state (Online)
+ new furniture state (Hack)
+ Thanks Recap guy for helping my assiduity

April 2018 (Week 4)

+ fixed phone menu cursor
+ phone animation for hack
+ several debug tweaks to phone menu
- this stuff is boring

April 2018 (Week 2)

+ datas recovered from cloud (worst internet ever)
+ worked a bit on the "relay" prototype
- dev time might be small for some weeks

April 2018 (Week 1)

- recovering datas from dead HDD
+ building possible things on backup
- around 45% done since last week

March 2018 (Week 3)

+ Hacking Minigame: GFX
+ Hacking Minigame: some coding
+ Usable Phone proto
+ Recap guy not ded
- Could have progress better, but reasons

March 2018 (Week 2)

- Poor progress past week, re-evaluated design
- Game not really fun
+ Working on Furniture Hack Minigame
- Recap guy are u ded?

March 2018 (Week 1)

+ New Action Icons
+ Reworked Furnitures interiors
+ New Furnitures settings inject
+ Some last minute polish for Demo Day
+ Some lore thoughts
- Did not have time to put Voice Acting for Demo
- Demo is hurting confidence I must manmode

February 2018 (Week 4)

+ Improved Multi-Room furnitures spawn
+ Improved furniture looting
+ Better text display
+ Started Soda Collection
+ Contextual Icons improvements
- Did not have time to contact another Web Guy
- No Website for DemoDay
- Lost time reserved to DemoDay content

February 2018 (Week 3)

+ Prospecting Voice Acting
+ Bed Jump Mechanism
+ Various New Art & Art tweak
+ Kitchen Modular set proto
+ 2nd Splashscreen
+ Auto-Save proto
+ Contextual Icons proto
+ Unlockable Options for context menu
+ Hierarchisation of furnitures code
- Tryharding to keep scope
- Guy doing website didn't work
- Need to contact another Webguy