March 2019 (Week 4)
Working on procgen campaigns
Working on procgen campaigns
Autotiling door sprites
+ SDL 9 slice rendering github.com/cxong/sdl2-9-slice
- enginedevving
Different blood colors
+ Add subtle screenshake on a few guns
+ Completed a massive map format refactor that took almost 2 months
Mocking up new in-game UI
Condensed HUD with auto hiding elements
+ Animate legs separately to the body
+ Add some more names to the random name generator cxong.github.io/CyberdogsNameGen
+ Sync run animation to character speed
+ Improved blood spray for knife attacks
+ Fix missing textures bug
+ Show name of gun when switching
+ Fix a number of bugs found during the demo, thanks guys
+ Animated mission end message with sound
+ On hit shake effect
made the website responsive
Score animations in mission end screen
+ Bullet holes on walls
Added a helmet guy