August 2018 (Week 2)
+ Fixed the foot sliding in the move forward animation
+ Started working on turning-around-in-place animations
+ Fixed the foot sliding in the move forward animation
+ Started working on turning-around-in-place animations
+ Started working on the Character Controller for the 2nd armor
+ made armor swap test
- To make armor swapping work between the two armors, their rigs had to be the same, so I had to go and fix the 1st armor's rig
- Editing the rig meant having to edit all the animations made with that rig (54 of them)
- Learned Blender Python API to automate fixing all affected animations
+ Incidentally made a Python script that simplifies batch exporting of animations to FBX for me
+ did test on root motion movement animations
+ worked on a move animation
+ continuing to fix the rig for the 2nd armor
+ worked on making root motion animation work for my rig
+ continued working on greatsword
+ started working on 3d model of broken greatsword
+ I'm back
+ Added detail on armor's back
- This is my only progress right now so I have to pick up the slack
+ Lengthened 2nd armor's legs to make it match concept art more.
+ Got some useful feedback from the submitted DD19 demo
- Had to work on fixing bugs in my Asset Store plugin, which ate up time.
- Lethargic and can't do much work due to hot weather.
+ Finished building a test rig for the 2nd armor
+ Finished modeling part of the 2nd armor.
+ Continuing work on 3d model for the player's 2nd armor.
+ Started working on 3d model for the player's 2nd armor.
+ Improved analog stick target switching controls.
+ Finished implementing target cycling, the new targeting system for keyboard & mouse controls.
+ Working on making better target-switching controls for keyboard & mouse.
- Had to work on fixing bugs in my Asset Store plugin which took up a great deal of time away from this.
- Can't stop playing Persona 5.
+ Designed a new look for the player's health and stamina bars to replace the free placeholder ones.
+ Added visual indication when player stamina is almost empty.
+ Added configuration to make backward speed slower than forward speed (during target lock).
- Nothing else done. Had to work on my Asset Store plugin and I'm getting lethargic in this hot weather.
+ Updated the project to Unity 2017.2
+ Fixed some bugs
+ Updated the cape with a dirtier texture and tattered edges
- Had to work on my other project (asset store plugin) which took time away from this one
+ Finished making code that prevents hitting characters on the other side walls/barriers
+ Cleaned up some code and moved common settings among characters into an asset file so they all share those values
- Recreated todo list in offline program Portable Kanban, due to flaky Internet connection
+ Added camera shake for attacks
+ Started implementing the prevent-damaging-through-walls functionality