August 2018 (Week 5)
+ Added in three new jumpgate types for ancient hidden civilizations
+ Added in alien scrap, large scrap, and large alien scrap field types
+ Fixed issue where nebula texture would sometimes be cut off early
+ Added additional controls when jumping in and out of asteroid fields
+ Fixed issues where nebulas wouldn't clear while jumping in one
+ Fixed issue where vanity mode wouldn't fully disable all UI elements
+ Redid avoidance code slightly to specifically check for things that actually do collision damage
+ Added initial steps of the NPC job system, which lets NPCs select a more specific list of tasks they want to do
+ Added initial reactions of factions to players.
+ Added some ambient lighting to certain systems that didn't have it
+ Fixed issue where cancelling docking in multiplayer wouldn't reset effects
+ Added a queuing system to dockable objects: if a ship tries to dock with a dock that has another ship docking at that dock, they'll wait their turn like a British person.
+ Added ambient light to jumpgate particles, which grows and fades with the jumpgate's state.
+ Fixed issue where server browser wouldn't refresh properly
+ Server browser now displays accurate player count
+ Started on tech for volumetric lighting and godrays for suns
- Still a WIP on that front