March 2019 (Week 2)
+ Added more secret things
+ Started making a list of vignettes/content/wrecks in a given system
+ Added Us encounters to places
+ Finally made fishing ships
+ Redid some title screen scenes
+ Fixed issue where configuration loader wouldn’t load key configs correctly
+ Fixed some ships not spawning for some factions
+ Fixed issue where key commands while in menus would sometimes go through
+ Fixed error messages that occured when pausing
+ Pathfinding system redone to spawn NPCs along the actual paths and less randomly
+ Idling NPCs will make more of an attempt to not fly through stations
+ NPCs will, if they are committed to docking, no longer break off and engage fighters
+ Fixed issue with idling NPCs spawning in wrong formations
+ Added all stations to another region of space
+ And also another region of space
+ Rebalanced higher level loadouts
+ Ships low on health will occasionally cry and beg you not to kill them because they have a family
+ Added the basics of a fleeing AI and a raiding AI routine