+ Info tab displays station info, if on a station and system descriptions, if possible.
+ Known station interiors properly apply now.
+ Updated info window colors, just a bit.
+ Fixed issue where solar comm option options weren’t optioned.
+ Dockable solars that SHOULD be enabled at start but aren’t are prematurely done so, for docking and story reasons.
+ Added more sidequests.
+ Added some more null checks in places.
+ Execution trackers can just be trackers, because fuck convention.
+ AddItem scriptcommands can also remove stuff. Why not?
+ Damaging Fields can be set to be damaging containers: Instant death if the player leaves them. Used to restrict arenas.
+ Movers and rotators can now move groups of movers and rotators with specific settings.
+ Added a generic spawn proximity hazard attacker.
+ Updated the lighting on all stations.
+ Beam weapon attackers are now solar activators, for script purposes.
+ Beam cannons have been restricted to only hit every so often, for balance purposes.
+ Redid the textures on all sculpture bases.
+ Refactored how storms with bosses work.
+ Fixed issue where Distant Horrible Objects would persist.
+ Storms can now be treated like boss fights.
+ Refactored how hazards work.
+ Added some hidden treasures.
+ Added a fake scripting jumper, for reasons.
+ Worked on some new hazards, including a giant ancient space train.
+ Added a space taxi and space taxi warp code.
+ Added a switch ship command.
+ Solar box consumers and station activators can activate code blocks now.
+ Added a global trigger volume setter.
+ Skyboxes now load from assetbundles and filenames for stations AND star systems.