December 2021 (Week 5)
+ Modeled out more bosses
+ Modeled out tilesets for locations.
+ Finished writing some quests now that I’ve got some fucking internet.
+ Implemented tracking tech for whether or not the player has used certain moves in game.
+ Added new dialogue station controls for changing cameras and such.
+ Fixed issue where trigger script commands wouldn’t work under some conditions.
+ Began work on the Us trading system and refining controls for generic dialogue trees.
+ Factions can now define what items they offer for sale.
+ Master Object Table can specify trading price overrides for normally low-vale items.
+ Began work on the ship service system and fixed pricing and dialogue for this system to work.
+ Added additional pricing calculations and requirements for ship repair, service, and trading stuff.
+ Fixed issue where idling ships wouldn’t initially set a point to go to.
+ Fixed issue where you could use your orbital camera while in formation or queued up.
+ Added dialogue requirements based on what you’re in formation with.