June 2022 (Week 4)
+ UI work largely complete
+ World map map selection
+ Testing for version 0.06 is ongoing. Lots of bugs found, lots of bugs fixed.
+ tilemap generation from heightmap and heightmap workflow cleanup improved.
+ roadmap extraction from Google Maps explored and matched with the heightmaps.
+ 3D tiles inserted into game
+ 3D / 2D scaling issue fixed
+ Texture-swapping for tiles works, we only need 6 standard objs for all tiles
+ Exploring how to get seamless textures to transition between multiple tiles
- For those interested in using our 3D Model Renderer in Love2D, it is available here: github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the Russian faction: youtu.be/WhwonkWmUf8
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.052 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io