August 2020 (Week 3)
+ Infantry are in, here's the runny boys running around.
+ The crushing system is in, and was way more complicated than expected. Gonna try to run over some runny boys soon.
+ Experience system is in, it mirrors the CnC experience system where a unit is worth its cost in experience.
- Infantry currently act like very small vehicles, so they 'backup' like vehicles, playing the run animatino backwards. Its looks really weird.
+ Added a fixed a whole bunch of stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Set up animation set templates for infantry, with 8, 12, and 24 frames, making absorption of animation for infantry much faster.
- In its largest extent, a single infantry animation set is 24 frames in 8 directions, currently at 5 layers, that makes for 960 frames.
+ Infantry animation system is tweaked
+ Units can now be set to have the ability to pivot in place, this is mainly used for infantry and tracked vehicles.
+ Adding the ability to set stats for multiple units at once.
+ Added a fixed a whole bunch of stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme